This function can be used to show the virtual keyboard on the device running the game. When you call this function you need to provide one of the following constants for each of the first three arguments:
- Keyboard type: This constant is used to set which keyset will be available on the virtual keyboard. The available keyboard types are:
Keyboard Type Description kbv_type_default The default keyboard type for the current system. kbv_type_ascii An ASCII-only keyboard. kbv_type_url A normal keyboard optimized for URL entry. Usually features a ".com" or other domain keys, as well as "/" and "." keys. kbv_type_email A normal keyboard optimized for e-mail entry. Usually features "@" and "." characters. kbv_type_numbers A numbers-only keyboard, usually displayed as a number pad. kbv_type_phone A phone pad keyboard. Usually numbers-only with the "*" and "#" keys. kbv_type_phone_name A keyboard optimized for entering both a phone number and a name. Usually similar to an ASCII keyboard, but with a limited special characters selection.
- Return type: This constant is used to set what is shown on the return/action key of the virtual keyboard. The available return types are:
Return Type Description kbv_returnkey_default The default return key title for the current system. kbv_returnkey_go Sets the return key title to "Go". kbv_returnkey_google Sets the return key title to "Google", or to a generic search icon in some cases. kbv_returnkey_join Sets the return key title to "Go". kbv_returnkey_next Sets the return key title to "Next". kbv_returnkey_route Sets the return key title to "Route". kbv_returnkey_search Sets the return key title to "Search", or to a generic search icon in some cases. kbv_returnkey_send Sets the return key title to "Send". kbv_returnkey_yahoo Sets the return key title to "Yahoo", or to a generic search icon in some cases. kbv_returnkey_done Sets the return key title to "Done". kbv_returnkey_continue Sets the return key title to "Continue". kbv_returnkey_emergency Sets the return key title to "Emergency Call".
- Autocapitalization type: This constant is used to determine how the words typed via the virtual keyboard should be autocapitalized. The available autocapitalization types are:
Autocapitalization Type Description kbv_autocapitalize_none Autocapitalization is disabled. kbv_autocapitalize_words Words will be auto-capitalized. kbv_autocapitalize_sentences Sentences will be auto-capitalized. kbv_autocapitalize_characters All characters will be capitalized.
The last argument is to enable/disable predictive text, and this would be set to true to permit it, and false otherwise, but note that just because it is permitted doesn't mean that it will be used as that will depend on the preferences of the user on the device. When in predictive text mode, the virtual keyboard will not generate normal GameMaker Studio 2 keypress events. Instead, it will only update the last character pressed and keyboard string variables. This is due to the inability to detect whether a change in the internal text field used for detecting key presses came from an actual virtual keyboard key, or a text suggestion. In these cases you would want to read the keyboard_string input as opposed to reading any kind of raw key input.
It is important to note too that the user will get different keyboards with different capabilities depending on the platform OS, with the following caveats for use per target:
- UWP: The UWP implementation does not support return_key_type, autocapitalization_type or predictive_text_enabled. Passing in these parameters into a function will not cause any errors, they just won't have any effect on the keyboard.
- Android / Amazon Fire: On Android, the keyboard type kbv_type_phone_name is not supported and will display an ASCII keyboard instead, and the return key type can only be kbv_returnkey_go, kbv_returnkey_search, kbv_returnkey_next, kbv_returnkey_send or kbv_returnkey_done. If other return key types are used on that platform, the system will default to the replacement return keys listed below:
Unavailable return key Replacement key kbv_returnkey_google
kbv_returnkey_yahookbv_returnkey_search kbv_returnkey_join
kbv_returnkey_route
kbv_returnkey_emergencykbv_returnkey_go kbv_returnkey_continue kbv_returnkey_next
- AndroidTV / FireTV: Custom return key types are not supported on ASCII keyboards - the default return key will always be displayed.
- tvOS: Predictive text and auto-capitalization are not supported on tvOS, and the height of the keyboard returned by system events and the function keyboard_virtual_height() will default to the screen height due to it spanning the entire screen and due to keyboard rect dimension functions being disabled on tvOS. Also note that physical (bluetooth) keyboard events will not be broadcast unless the virtual keyboard has been opened.
Calling this function will generate a System Asynchronous Event, in which the async_load DS map will be populated with the following key/value pairs:
- "event_type" - this will be "virtual keyboard status" when triggered by virtual keyboard functions.
- "screen_height" - the height of the virtual keyboard (in pixels). This will be 0 if the keyboard is invisible.
- "keyboard_status" - the current status of the keyboard, returned as one of the following strings:
- "hiding"
- "hidden"
- "showing"
- "visible"
keyboard_virtual_show(keyboard_type, return_key_type, autocapitalization_type, predictive_text_enabled);
| Argument | Description |
|---|---|
| keyboard_type | Determines the keyset available on the virtual keyboard. |
| return_key_type | Determines what is shown on the return/action key of the virtual keyboard. |
| autocapitalization_type | Determines how/if the words typed via the virtual keyboard will be autocapitalized. |
| predictive_text_enabled | Set to true/false to enable/disable predictive text input. |
N/A
if input == false
{
input = true;
keyboard_virtual_show(kbv_type_numbers,
kbv_returnkey_default, kbv_autocapitalize_none, false);
}
The above code will bring up the OS virtual keyboard if the given variable is not set to true.